Custom PPSSPP shaders
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01-04-2021, 06:25 AM
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RE: Custom PPSSPP shaders
(10-08-2020 03:32 PM)LunaMoo Wrote: ...PPSSPP does have a chain post-process effects now, basically what's known as multi-pass shaders, so the results can be much better in some cases. @LunaMoo Is this enabled by default? Does it mean I can select multiple shaders? Sorry, I'm new to this. All I know is to play games. I would like to have better graphics. I am currently playing a very old game Patapon and I'm hoping I could make it more HD-ish. My current GRAPHICS settings are: D3D11 Buffered Auto Frameskip: On (1) Postprocessing shader: LCD3X (didn't change the below values) 10x PSP Vsync ON Hardware Transform ON Software Skinning ON Vertex Cache ON Lazy texture caching ON Retain changed textures ON Spline/Bezier quality HIGH Hardware Tessellation ON Upscale x5 Hybrid + Bicubic Anisotropic x16 Texture filtering LINEAR Screen scaling LINEAR Others not mentioned are off. Thank you in advanced! |
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