God Eater Burst
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04-09-2013, 08:11 AM
Post: #15
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RE: God Eater Burst
(04-09-2013 07:14 AM)sfageas Wrote: yeap and whats the bogus priority? Yeah, that's really weird. If someone has a compiler, you can find that error message in the code, and add below it: hleDebugBreak(); This will break to the debugger (open the Disassembly window), and you'll see what's around it. I'm really curious where a3 (which is the priority parameter) is coming from. E.g. is it passing 0 specifically? Or from some other HLE func? Or is it reading from memory? Also, raven02 just sent a pull that might (as a hack) get this game farther - it does Sol Trigger which also hits a BREAK. But don't get your hopes too high, games hit BREAK when they want to commit suicide, so it will be a very depressed game even if it does anything. -[Unknown] |
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