Custom PPSSPP shaders
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10-09-2020, 06:52 AM
(This post was last modified: 10-11-2020 04:12 AM by iota97.)
Post: #355
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RE: Custom PPSSPP shaders
(10-08-2020 03:32 PM)LunaMoo Wrote: I left 2 settings from simple scanline shader since it had too many to work with dynamic UI, that's also why I had to cut the shadeboost to 5 different shaders You can have all the setting for the scanline shader in the UI as this: 1) have noGradient as a setting instead of the Game/Video/All one (just output always) 2) Use Visible=false to hide it 3) Make a new shader that have Game/Video/All setting, the previous hidden one as parent and switch between sampler0 and sampler1 to apply or not the effect 4) Making 2 different shader one for horizontal and one for vertical scanline should get the last setting as well You may make a generic Game/Video/All shader to be applied last in the shader chain by the user, may a bit less user friendly tho' It's also possible to chain all shaderboost and have only 1 visible with all settings, might give performance problem with 5 shader on mobile, not sure about how much it will cost I was also wondering as this is way more user and UI friendly now it might be worth just include in PPSSPP with the other default shader? Edit: actually will not work in some chained situation, woops I always forgot some cases xD |
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