A new idea improved ad-hoc multiplayer
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10-05-2020, 04:12 PM
(This post was last modified: 10-05-2020 04:14 PM by nadaking.)
Post: #4
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RE: A new idea improved ad-hoc multiplayer
(10-05-2020 03:04 PM)Zinx777 Wrote: I think that maybe its possible but it's not practical in nature. The issue is with the ad-hoc netcode itself. Running locally, it is fine - the minute you want to connect to someone even a 3 hr drive away, it begins to drop all kinds. By simplifying the packet-loss to only screen capture and input capture, it makes this a null-issue. I doubt anyone is looking at implementing rollback into the psp's adhoc network communication protocol, but that would be certainly be ideal. (10-05-2020 02:59 PM)AdamN Wrote: It's going to be like google Stadia but possible. The cloud-parsec community would argue the performance gains over stadia are multitudes better. Not even worth comparing it to the overhead involved with Stadia connections. |
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Messages In This Thread |
A new idea improved ad-hoc multiplayer - nadaking - 10-05-2020, 02:33 PM
RE: A new idea improved ad-hoc multiplayer - AdamN - 10-05-2020, 02:59 PM
RE: A new idea improved ad-hoc multiplayer - Zinx777 - 10-05-2020, 03:04 PM
RE: A new idea improved ad-hoc multiplayer - nadaking - 10-05-2020 04:12 PM
RE: A new idea improved ad-hoc multiplayer - Zinx777 - 10-05-2020, 04:27 PM
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