(08-24-2020, 03:00 PM)onelight Wrote:(08-24-2020, 01:21 PM)AdamN Wrote:It was not the right way to get jpcsp log.(08-24-2020, 12:55 AM)onelight Wrote:I only use the Show Logger and watch the log on screen, but trying to keyword filter the debug log causing the game runs like a slideshow which is frustating(08-22-2020, 02:29 PM)AdamN Wrote: Kingdom Hearts issue is much more complicated, after testing it on JPCSP with prx files (which is the only way for it to works) i suspects it has missing feature within the PSPNetconfDialog implementation, so i gave up investigating it because dealing with JPCSP logs on my slow laptop is a pain in the a**
how do you get jpcsp log, have you try add some logger name to LogSettings.xml ?![]()
well it did creates a 1+ gb log file, but i didn't bother to check it, because it probably filled with things i'm not interested with (ie. kernel, gpu, etc) i'm not even sure which part of the log channel sceNet resides in
I only want the logs for 4 channels: sceNet, sceNp, sceUtility, and sceOpenPSID, but i can only see checklist option for sceUtilityif only they provides all the checklist like PPSSPP log channels, it might not runs as slow as filtering the text (and apparently i can only filter 1 keyword at a time -_- can't filter with 4 keywords at the same time?)
if you want logging a channel, ant the logger name and logger level to LogSettings.xml.
you can try add the following lines in your LogSettings.xml
<logger name='hle.sceNet'> <level value='trace' /> </logger>
<logger name='hle.sceNp'> <level value='trace' /> </logger>
<logger name='hle.sceUtility'> <level value='trace' /> </logger>
<logger name='hle.sceOpenPSID'> <level value='trace' /> </logger>
Hey onelight maybe get a log for AdamN so he could look whats wrong on PPSSPP.
I guess one log with the decrypted firmware and one without it.


