(08-22-2020, 07:52 PM)Zinx777 Wrote: Saw the test builds you posted on github and found something interesting.I couldn't even get that mode to work on localhost LOL
If you have "force real time clock sync" enabled on both instances of PPSSPP (same PC) the first mode of Heat The Soul 7 will work without errors on the HK version but the gameplay will be too fast.
If i have it disabled it I cant connect no matter what I put in timeout.
I saw games getting too fast in Adhoc before in the past so it wont be the first time though.
EDIT: looks like it will work even without real time clock enabled you just need to be faster at accepting the match on the other instance.
It will still be too fast on both instances though.
The game wont work over the internet btw (with ping of about 100+ ms) because you will get an error when you the other player accepts (real time clock sync wont help).
The mode that was working fine was: 1st menu->2nd menu->1st menu(host)/2nd menu(join)
Edit: i managed to get the 1st menu->1st menu to work if i use Fast I/O Timing method. I guess that thing is still affecting multiplayer
and yeah, you need to accept the joining player fast for it to workEdit2: nevermind, I/O Timing method doesn't affect it, you just need to be fast in accepting the player
PPSSPP Multiplayer Guide: https://github.com/hrydgard/ppsspp/wiki/How-to-play-multiplayer-games-with-PPSSPP

