reduceHash is useful if the game has a lot of textures with wrong sizes (other than 32,64,256,512 ...). For this you can use the section [hashranges] in which you specify the size for example:
hash address, original size = cropped size
00000000,512,512 = 480,272
or specify reduceHash=true and then it will only hash the first half of the image avoiding dumping multiple images.
If you are not going to use hashranges (because the game has thousands of images with the wrong size) it is better that you put reduceHash=true and also ignoreAddress=true because you no longer need the address at all (the address is only useful for hashranges)
I just saw that the persona 1 game has the problem of the sizes in the textures so I recommend you to use reduceHash.
You can use reduceHash or crop each of the images for example:
address,128,256 = 96,144
hash address, original size = cropped size
00000000,512,512 = 480,272
or specify reduceHash=true and then it will only hash the first half of the image avoiding dumping multiple images.
If you are not going to use hashranges (because the game has thousands of images with the wrong size) it is better that you put reduceHash=true and also ignoreAddress=true because you no longer need the address at all (the address is only useful for hashranges)
I just saw that the persona 1 game has the problem of the sizes in the textures so I recommend you to use reduceHash.
You can use reduceHash or crop each of the images for example:
address,128,256 = 96,144

