Porting To Original Xbox
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04-08-2013, 05:41 PM
Post: #21
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RE: Porting To Original Xbox
Yeah, in X-DSL virtual memory will probably save you from the RAM problem.
However, I think the hardest issue will be GPU emulation. There isn't an OpenGL ES 2.0 implementation for the Xbox GPU, and it can't really support it fully either (it can do the vertex but not the pixel shaders). However most of the pixel shader setups for the PSP _can_ probably be emulated on the Xbox GPU, it does have ~pixel shader 1.4, it will be hard work though. Again, I think it's likely to be just barely possible and really not worth the trouble |
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