07-11-2020, 10:07 PM
I tried to develop a 60 FPS cheat for Daxter (UCES00044), but unfortunately I'm running into the "fake 60 FPS" issue some users reported in other games (as in, the frame counter shows 60/60, but the game looks like it's at 30 FPS)
Another thing I've noticed is that the game will adjust to changes in game speed via PPSSPP's built in functions by skipping frames and adjusting speed, always returning to the same speed at 30FPS after about a ~20 frames.
I've tried knocking out the sceKernelGetTimeWide function, which made the game run at real 60 FPS but at double speed (also doors that would normally open after a certain delay would not open at all).
Here's the code I'm using right now:
Another thing I've noticed is that the game will adjust to changes in game speed via PPSSPP's built in functions by skipping frames and adjusting speed, always returning to the same speed at 30FPS after about a ~20 frames.
I've tried knocking out the sceKernelGetTimeWide function, which made the game run at real 60 FPS but at double speed (also doors that would normally open after a certain delay would not open at all).
Here's the code I'm using right now:
Quote:_C0 Daxter 60FPS
_L 0x20066E88 0x00000000
_L 0x20066ED0 0x00000000
_C0 Daxter 30FPS (disable)
_L 0x20066E88 0x1080FFDA
_L 0x20066ED0 0x1000FFC8

