Street Fighter Alpha 3 Max
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06-14-2020, 12:56 PM
Post: #62
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RE: Street Fighter Alpha 3 Max
Sharing my upscaling post process effects tweaks for this game as I'm sick of finding this game as an example of xBRZ not applying to every texture despite it's being one of the few games objectively BROKEN/GLITCHED by texture scaling due to it's tileset textures and bleeding effect.
what do you mean by objectively boken? Does sfa anthology have this issue because it is naiomi? Is there no fix Thanks!! |
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