05-24-2020, 04:43 AM
You're welcome, but it's not finished yet and I just don't have time for it.
Most importantly this has some textures that look awfully after upscaling, including some skyboxes and plants which needs to be removed or manually fixed. Then there's definitely a lot of stuff which differ per map/mission which I never dumped yet.
Some edits to unit icons could be done as well as I drew them myself before VC4 was released, had no high res versions to compare it with as some units did not existed in VC1 and got some details wrong due to low res originals.
Most importantly this has some textures that look awfully after upscaling, including some skyboxes and plants which needs to be removed or manually fixed. Then there's definitely a lot of stuff which differ per map/mission which I never dumped yet.
Some edits to unit icons could be done as well as I drew them myself before VC4 was released, had no high res versions to compare it with as some units did not existed in VC1 and got some details wrong due to low res originals.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.

