Street Fighter Alpha 3 Max broken in more recent (or at least post-1.9.3) builds
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05-11-2020, 01:55 PM
(This post was last modified: 05-14-2020 09:09 AM by AdamN.)
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RE: Street Fighter Alpha 3 Max broken in more recent (or at least post-1.9.3) builds
(05-10-2020 11:52 AM)Zinx777 Wrote: I think its Unknown he did something with the networking code that broke some stuff. I don't think that commits affect multiplayer much tho. If SFA3 is using AdhocMatching, changes that could affect it are probably related to mipscall/callback, I/O Timing settings might also affect multiplayer games that use multi-threading for networking. Even my newer code got broken and i'm still stuck trying to fix it ![]() PPSSPP Multiplayer Guide: https://github.com/hrydgard/ppsspp/wiki/How-to-play-multiplayer-games-with-PPSSPP |
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