(05-10-2020, 11:52 AM)Zinx777 Wrote: I think its Unknown he did something with the networking code that broke some stuff.
Possibly its this PR : https://github.com/hrydgard/ppsspp/pull/12712
I don't think that commits affect multiplayer much tho.
If SFA3 is using AdhocMatching, changes that could affect it are probably related to mipscall/callback, I/O Timing settings might also affect multiplayer games that use multi-threading for networking.
Even my newer code got broken and i'm still stuck trying to fix it
LOL
PPSSPP Multiplayer Guide: https://github.com/hrydgard/ppsspp/wiki/How-to-play-multiplayer-games-with-PPSSPP

