05-02-2020, 06:58 PM
jpcsp just fix black screen problem in https://github.com/jpcsp/jpcsp/commit/dd...2957ea5015
The log is interesting.
Can ppsspp try to make the check to fix the problem ? Thanks.
https://github.com/jpcsp/jpcsp/blob/mast...java#L1398
The log is interesting.
Code:
03:19:41 INFO loader - SceWaveMain - Found ModuleInfo at 0x08BDDA9C, name:'flowarsMpeg', version: 0101, attr: 0x00000000, gp: 0x08BE81B0
03:19:41 WARN loader - SceWaveMain - Incorrect s_nid or s_text address in StubHeader #8: Flowars_library
s_modulename 08BDDB44
s_version 0000
s_flags 0009
s_size 0006
s_imports 0000
s_nid 00000000
s_text 00000000
s_vstub 08BDDDECCan ppsspp try to make the check to fix the problem ? Thanks.
https://github.com/jpcsp/jpcsp/blob/mast...java#L1398
(04-26-2020, 02:52 PM)[Unknown] Wrote: Very early on:
ReadFromHardware: Invalid address 00000016 PC 08bd0a88 LR 08bd0f90
I wonder if this is related to Mpeg. That's basically all it's done up to this point...
It does call sceUmdActivate twice, which is behavior we saw in another misbehaving game. But I remember checking and it doesn't fail if called twice...
-[Unknown]
I want to be a crash fixer
PM me if you want to me look a game
PM me if you want to me look a game

