UNIMPL Error Message
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04-08-2013, 03:39 AM
(This post was last modified: 04-08-2013 03:40 AM by [Unknown].)
Post: #7
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RE: UNIMPL Error Message
Yes, it's already implemented. Mostly it reports unknown syscalls, splines, arguments to functions we don't understand yet, and some GE situations that aren't well understood. You can see a very quick listing of recent reports here:
http://report.ppsspp.org/temp/recent It sends the report in a background thread, so it shouldn't affect performance (hopefully, let me know if it does.) Yeah. For example, games using sceKernelStopModule is interesting, and sceKernelExtendThreadStack, sceAudioSetVolumeOffset, or sceDisplayAdjustAccumulatedHcount too. I don't think I have any games calling those. It's possible to report hangs/crashes, but that may be a bit different. Right now it does not report much. Eventually I want it to include basic specs like the video card and CPU. Right now it just includes the game id, title, git version, and message. Please note that your IP is transmitted by the underlying protocol but not recorded. -[Unknown] |
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Messages In This Thread |
UNIMPL Error Message - ket_kul - 04-08-2013, 01:59 AM
RE: UNIMPL Error Message - ket_kul - 04-08-2013, 02:23 AM
RE: UNIMPL Error Message - ket_kul - 04-08-2013, 02:45 AM
RE: UNIMPL Error Message - [Unknown] - 04-08-2013, 02:52 AM
RE: UNIMPL Error Message - ket_kul - 04-08-2013, 03:25 AM
RE: UNIMPL Error Message - VIRGIN KLM - 04-08-2013, 03:35 AM
RE: UNIMPL Error Message - [Unknown] - 04-08-2013 03:39 AM
RE: UNIMPL Error Message - ket_kul - 04-08-2013, 03:49 AM
RE: UNIMPL Error Message - livisor - 04-08-2013, 08:16 AM
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