Well, I know exactly what functions say UNIMPL - there's code in the emulator making them log that.
For the sceNet* and sceAtrac* functions, I know games that use them (most of them), and I also know the functions don't really work very correctly.
For other functions that say UNIMPL, knowing a game that calls them is probably useful. That said, this is something that can be automated. I even have a master plan for that.
On that note, how would you feel if PPSSPP contacted a server and logged info every time the game you're playing did something unexpected? In fact, it already can, just update an option in ppsspp.ini:
ReportHost = report.ppsspp.org
It doesn't report a ton yet but I plan to make it report more. And I have more plans for this feature.
-[Unknown]
For the sceNet* and sceAtrac* functions, I know games that use them (most of them), and I also know the functions don't really work very correctly.
For other functions that say UNIMPL, knowing a game that calls them is probably useful. That said, this is something that can be automated. I even have a master plan for that.
On that note, how would you feel if PPSSPP contacted a server and logged info every time the game you're playing did something unexpected? In fact, it already can, just update an option in ppsspp.ini:
ReportHost = report.ppsspp.org
It doesn't report a ton yet but I plan to make it report more. And I have more plans for this feature.
-[Unknown]

