04-05-2020, 10:34 AM
Anyone else have the issue where, in Crisis Core when using the 60fps codes, enemy hitboxes come out twice as fast as they should?
_S ULUS-10336
_G Crisis Core: Final Fantasy VII [USA]
_C0 60 FPS
_L 0x20006564 0x26310001
_L 0x2009E1F8 0x3C053F00
_L 0x201036E0 0x3C043F00
_C0 30 FPS [Default]
_L 0x20006564 0x26310002//FPS
_L 0x2009E1F8 0x3C053F80//EffectsSpeed
_L 0x201036E0 0x3C043F80//GameSpeed
I'm using the above codes, as well as PPSSPP v1.9.3 on the Switch.
_S ULUS-10336
_G Crisis Core: Final Fantasy VII [USA]
_C0 60 FPS
_L 0x20006564 0x26310001
_L 0x2009E1F8 0x3C053F00
_L 0x201036E0 0x3C043F00
_C0 30 FPS [Default]
_L 0x20006564 0x26310002//FPS
_L 0x2009E1F8 0x3C053F80//EffectsSpeed
_L 0x201036E0 0x3C043F80//GameSpeed
I'm using the above codes, as well as PPSSPP v1.9.3 on the Switch.

