[AdHoc] Compatibility List [STOPPED]
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12-23-2019, 02:46 PM
(This post was last modified: 01-28-2020 06:00 AM by AdamN.)
Post: #1047
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RE: [AdHoc] Compatibility List [STOPPED]
Updated test build to fix stucked dialog box on Naruto Ultimate Ninja Heroes 3 and .hack//Link
Windows build: https://www.dropbox.com/s/azy0qu88lolu5m...t.zip?dl=0 Update1: Reupload Windows build with minor fix I also created Android ARMv8 64bit build here: https://www.dropbox.com/s/xk6wrdql4un4si...4.apk?dl=0 And this is Android ARMv7 32bit build https://www.dropbox.com/s/9df9wl6q1oz1ht...2.apk?dl=0 PS: Try using "Fast" I/O Timing method if you keeps getting connection lost, Host/Simulate UMD seems to cause disconnection during my test PPS: When playing through the internet there is a higher chance of lost packets which will cause connection lost or stutters, especially in lobby, you just need to keep trying (using VPN might improves stability) Update2: Reuploaded to fix Connection lost due to non-Fast I/O Timing method Update3: Reuploaded to include the latest commit related to save state leaks, and also making sure no warnings related to alignment on android Update4: Reuploaded to include the latest commit related to audio switch, also increased delay on adhoc's callback just to be on the safe side, and lowered default timeouts from 5sec to 2sec, and enabled keep alive on sockets (hopefully able to handle lost/dropped packets better) Update5: Reuploaded Windows Builds to include the latest commits and with an attempt to add UPnP support (i couldn't make it works for android build yet) Update6: Reuploaded Windows Builds to include the latest commits related to game controller mapping and added Network settings to Enable UPnP support (UPnP doesn't works on previous build) Update7: Reuploaded Windows & Android Builds to include the latest commits and also fixes UPnP issue. Update8: Reuploaded Windows & Android Builds to include the latest commits and also making sure UPnP cleaned up on exit. Update9: Reuploaded Windows & Android Builds to include the latest commits and also making UPnP to be selective (only add port mapping if it's not existed yet and only remove mapping when exiting PPSSPP to reduce the lag when dealing with UPnP on slow routers) Update10: Reuploaded Windows & Android Builds to include the latest commits and also Restore existing UPnP port mappings which might be taken by PPSSPP during gameplay back to their original settings upon exiting PPSSPP My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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