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Guide:- Compiling PPSSPP on Windows for Dummies (updated for MSVC 2013)
11-02-2019, 09:07 PM
Post: #105
RE: Guide:- Compiling PPSSPP on Windows for Dummies (updated for MSVC 2013)
(02-18-2014 10:18 PM)solarmystic Wrote:  @Oblivion

Thanks for the feedback, I was wondering whether or not it worked on your end.

And thanks for the last bit about the dx9sdk submodule too, that portion of the FAQ was written long before that submodule became a mandatory requirement.

It's rather odd that the "git submodule update --init" line would freeze the terminal like that. It sometimes takes quite a while for the program to enumerate all of the files to determine which ones to update, especially if there's been a major submodule update recently (e.g. the FFMPEG one), but it should not ever completely freeze it. That's abnormal, and it hasn't ever happened to me before.
I thought that (minidx9) only applied to the release builds. I was under the impression that debug builds still required the DX SDK to be built and debugged in the compiler.
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RE: Guide:- Compiling PPSSPP on Windows for Dummies (updated for MSVC 2013) - KATYRA - 11-02-2019 09:07 PM

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