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TUTORIAL | Functional GTA VCS/LCS Multiplayer
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09-21-2019, 05:18 AM
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RE: TUTORIAL | Functional GTA VCS/LCS Multiplayer
(09-20-2019 05:35 PM)AdamN Wrote: It's good that you're able to find the trick Hey Adam! My initial thought was to change the timeout values, but finding them might be a bit tricky. However I'll do some calculations to see roughly how many seconds / milliseconds of time I can get to while losing connection. If I do find it, I can turn it into a CWCheat
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TUTORIAL | Functional GTA VCS/LCS Multiplayer - AliceTS - 09-15-2019, 01:16 PM
RE: TUTORIAL | Functional GTA VCS/LCS Multiplayer - AdamN - 09-20-2019, 05:35 PM
RE: TUTORIAL | Functional GTA VCS/LCS Multiplayer - AliceTS - 09-21-2019 05:18 AM
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i suspected the issue is related to internal (game specific) timeouts which can't be tricked by socket's timeout, you will need to find where these timeout values stored and increase it.
