TUTORIAL | Functional GTA VCS/LCS Multiplayer
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09-21-2019, 05:18 AM
Post: #3
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RE: TUTORIAL | Functional GTA VCS/LCS Multiplayer
(09-20-2019 05:35 PM)AdamN Wrote: It's good that you're able to find the trick i suspected the issue is related to internal (game specific) timeouts which can't be tricked by socket's timeout, you will need to find where these timeout values stored and increase it. Hey Adam! My initial thought was to change the timeout values, but finding them might be a bit tricky. However I'll do some calculations to see roughly how many seconds / milliseconds of time I can get to while losing connection. If I do find it, I can turn it into a CWCheat |
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TUTORIAL | Functional GTA VCS/LCS Multiplayer - AliceTS - 09-15-2019, 01:16 PM
RE: TUTORIAL | Functional GTA VCS/LCS Multiplayer - AdamN - 09-20-2019, 05:35 PM
RE: TUTORIAL | Functional GTA VCS/LCS Multiplayer - AliceTS - 09-21-2019 05:18 AM
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