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TUTORIAL | Functional GTA VCS/LCS Multiplayer
09-21-2019, 05:18 AM
Post: #3
RE: TUTORIAL | Functional GTA VCS/LCS Multiplayer
(09-20-2019 05:35 PM)AdamN Wrote:  It's good that you're able to find the trick Smile i suspected the issue is related to internal (game specific) timeouts which can't be tricked by socket's timeout, you will need to find where these timeout values stored and increase it.

If there are better ways (than patching) to simulate an accurate internal timeout on inconsistence FPS, it should be able to solve similar issue with other games that have disconnections issue.

Hey Adam! My initial thought was to change the timeout values, but finding them might be a bit tricky. However I'll do some calculations to see roughly how many seconds / milliseconds of time I can get to while losing connection.
If I do find it, I can turn it into a CWCheat Smile
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RE: TUTORIAL | Functional GTA VCS/LCS Multiplayer - AliceTS - 09-21-2019 05:18 AM

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