A game is fully playable [as much as I played and proceed from stage to stage] once legal fonts are replaced with psp's one. [free of crashing, and glitchy text] [it's possible to google them in case of broken psp, or etc.]
And a progress can be saved at any time [in fair times of a main menu too] by a means of save states. [if occasionally stuck on loading screen - just delete a savegame folder and avoid future in-game saving]
in case of providing useful information for future fixes [for a default legal fonts] - all of the saving files .sfo, .png, .sfo are creating, however on loading screen it looks like an emulator can access a savefile and reads it showing 0-length string [because of the special font? Because of the Japanese encoding? Because function of loading a savefile supports another set of fonts?]
have already tried: Japanese Display Language + locale + ppsspp language, 32-bit/64-bit ppsspp, running with administrative rights, placing real fonts from Japanese psp, disabling all the speedhacks, enabling interpreter, force clock sync, software renderer, O for confirmation [win7 64 bit, for 1.8 and 1.7 ppsspp]
[in any way a game [once fonts are replaced] is running perfectly. I was gladly surprised how good and fresh it was designed for a very old and very familiar Qix-genre game. It seems like there is also another x360 version of the game, that has also it's own content changes]
And a progress can be saved at any time [in fair times of a main menu too] by a means of save states. [if occasionally stuck on loading screen - just delete a savegame folder and avoid future in-game saving]
in case of providing useful information for future fixes [for a default legal fonts] - all of the saving files .sfo, .png, .sfo are creating, however on loading screen it looks like an emulator can access a savefile and reads it showing 0-length string [because of the special font? Because of the Japanese encoding? Because function of loading a savefile supports another set of fonts?]
have already tried: Japanese Display Language + locale + ppsspp language, 32-bit/64-bit ppsspp, running with administrative rights, placing real fonts from Japanese psp, disabling all the speedhacks, enabling interpreter, force clock sync, software renderer, O for confirmation [win7 64 bit, for 1.8 and 1.7 ppsspp]
[in any way a game [once fonts are replaced] is running perfectly. I was gladly surprised how good and fresh it was designed for a very old and very familiar Qix-genre game. It seems like there is also another x360 version of the game, that has also it's own content changes]

