Is there a way to play with a frameskipping value between 0 and 1?
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12-22-2018, 09:12 PM
Post: #7
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RE: Is there a way to play with a frameskipping value between 0 and 1?
Actually I was thinking of it, and I think skipping part of frame is possible - disable vertical sync. (can't be done at android there vSync always enabled).
And if you read what I have wrote - "draw 5 frames, skip 1". Number of frames skipped will be lower then 1 that way. If you talking what it will be sluggish - NTSC- have 24 frames, which morphed to 48 half-frames, which then morphed to 60Hz refresh rate. How many frames there duplicated = skipped? Quote:don't be aggressive to other users.Can you quote agressive text? |
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Messages In This Thread |
Is there a way to play with a frameskipping value between 0 and 1? - agustinbrito96 - 12-08-2018, 12:13 PM
RE: Is there a way to play with a frameskipping value between 0 and 1? - LunaMoo - 12-09-2018, 04:32 AM
RE: Is there a way to play with a frameskipping value between 0 and 1? - qwer4321 - 12-13-2018, 03:28 PM
RE: Is there a way to play with a frameskipping value between 0 and 1? - LunaMoo - 12-13-2018, 04:07 PM
RE: Is there a way to play with a frameskipping value between 0 and 1? - qwer4321 - 12-13-2018, 07:49 PM
RE: Is there a way to play with a frameskipping value between 0 and 1? - AkiraJkr - 12-20-2018, 11:43 AM
RE: Is there a way to play with a frameskipping value between 0 and 1? - qwer4321 - 12-22-2018 09:12 PM
RE: Is there a way to play with a frameskipping value between 0 and 1? - Henrik - 01-24-2019, 07:58 AM
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