Is there a way to play with a frameskipping value between 0 and 1?
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12-13-2018, 04:07 PM
Post: #4
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RE: Is there a way to play with a frameskipping value between 0 and 1?
Auto frameskip doesn't do the same thing as the OP would like. It still drops full frame when full speed can't be maintained, the counter shows average which might be confusing if it kicks in for just a short time, but it's still full frames being skipped.
You don't understand, it's not hard to make option, as explained drawing more then skipping less is NOT smooth even if it shows higher fps at the fps counter. Considering people want more fps to smooth things out, this is counter productive and useless, more ui clutter for no benefit. Also don't quote full post when replying right under it, that's dumb and annoying, makes the forums harder to read, in fact I'm tired to see your posts and going to hide them. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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Messages In This Thread |
Is there a way to play with a frameskipping value between 0 and 1? - agustinbrito96 - 12-08-2018, 12:13 PM
RE: Is there a way to play with a frameskipping value between 0 and 1? - LunaMoo - 12-09-2018, 04:32 AM
RE: Is there a way to play with a frameskipping value between 0 and 1? - qwer4321 - 12-13-2018, 03:28 PM
RE: Is there a way to play with a frameskipping value between 0 and 1? - LunaMoo - 12-13-2018 04:07 PM
RE: Is there a way to play with a frameskipping value between 0 and 1? - qwer4321 - 12-13-2018, 07:49 PM
RE: Is there a way to play with a frameskipping value between 0 and 1? - AkiraJkr - 12-20-2018, 11:43 AM
RE: Is there a way to play with a frameskipping value between 0 and 1? - qwer4321 - 12-22-2018, 09:12 PM
RE: Is there a way to play with a frameskipping value between 0 and 1? - Henrik - 01-24-2019, 07:58 AM
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