Protip: Using the "Skip buffer effects" Rendering Mode renders the game unplayable. You can't interact with anything in the game.
With that being said, the game's working correctly in v1.6.3-559 (64 bits).
I'm trying out a recently released translation of the game. It's basically a backport of the PS Vita Version's translation.
![[Image: oAPHO80.png]](https://i.imgur.com/oAPHO80.png)
As for my settings:
With that being said, the game's working correctly in v1.6.3-559 (64 bits).
I'm trying out a recently released translation of the game. It's basically a backport of the PS Vita Version's translation.
![[Image: oAPHO80.png]](https://i.imgur.com/oAPHO80.png)
As for my settings:
Code:
~|Graphics Tab|~
Video Renderer: D3D9
Mode: Buffered Rendering
Simulate block transfer effects: Unchecked
Frameskipping: Off
Auto frameskip: Unchecked
Prevent FPS: Checked
VSync: Unchecked
Hardware Transform, Software Skinning and Vertex Cache: Checked
Lazy texture caching and Retain changed textures: Unchecked
Disable slower effects: Checked
Spline/Bezier curves quality: Medium
Upscale level: Off
Deposterize: Checked
Anisotropic Filtering: 16x
Texture and Screen scaling filtering: Linear
Timer hack: Unchecked
Disable stencil test: Checked
~|Audio Tab|~
Audio latency: Medium
Audio sync and Sound speed hack: Checked
~|Tools Tab|~
Developer Tools - Enable debug logging: Unchecked
~|System Tab|~
Fast memory: Checked.
