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Super Danganronpa 2 Sayonara Zetsubou Gakuen
#77
Protip: Using the "Skip buffer effects" Rendering Mode renders the game unplayable. You can't interact with anything in the game.

With that being said, the game's working correctly in v1.6.3-559 (64 bits).
I'm trying out a recently released translation of the game. It's basically a backport of the PS Vita Version's translation.
[Image: oAPHO80.png]

As for my settings:
Code:
~|Graphics Tab|~ Video Renderer: D3D9 Mode: Buffered Rendering Simulate block transfer effects: Unchecked Frameskipping: Off Auto frameskip: Unchecked Prevent FPS: Checked VSync: Unchecked Hardware Transform, Software Skinning and Vertex Cache: Checked Lazy texture caching and Retain changed textures: Unchecked Disable slower effects: Checked Spline/Bezier curves quality: Medium Upscale level: Off Deposterize: Checked Anisotropic Filtering: 16x Texture and Screen scaling filtering: Linear Timer hack: Unchecked Disable stencil test: Checked ~|Audio Tab|~ Audio latency: Medium Audio sync and Sound speed hack: Checked ~|Tools Tab|~ Developer Tools - Enable debug logging: Unchecked ~|System Tab|~ Fast memory: Checked.
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RE: Super Danganronpa 2 Sayonara Zetsubou Gakuen - by Lunos - 10-08-2018, 08:51 PM

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