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Super Danganronpa 2 Sayonara Zetsubou Gakuen
10-08-2018, 08:51 PM (This post was last modified: 10-08-2018 08:52 PM by Lunos.)
Post: #77
RE: Super Danganronpa 2 Sayonara Zetsubou Gakuen
Protip: Using the "Skip buffer effects" Rendering Mode renders the game unplayable. You can't interact with anything in the game.

With that being said, the game's working correctly in v1.6.3-559 (64 bits).
I'm trying out a recently released translation of the game. It's basically a backport of the PS Vita Version's translation.
[Image: oAPHO80.png]

As for my settings:
Code:
~|Graphics Tab|~
Video Renderer: D3D9
Mode: Buffered  Rendering
Simulate block transfer effects: Unchecked
Frameskipping: Off
Auto frameskip: Unchecked
Prevent FPS: Checked
VSync: Unchecked
Hardware Transform, Software Skinning and Vertex Cache: Checked
Lazy texture caching and Retain changed textures: Unchecked
Disable slower effects: Checked
Spline/Bezier curves quality: Medium
Upscale level: Off
Deposterize: Checked
Anisotropic Filtering: 16x
Texture and Screen scaling filtering: Linear
Timer hack: Unchecked
Disable stencil test: Checked

~|Audio Tab|~
Audio latency: Medium
Audio sync and Sound speed hack: Checked

~|Tools Tab|~
Developer Tools - Enable debug logging: Unchecked

~|System Tab|~
Fast memory: Checked.
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RE: Super Danganronpa 2 Sayonara Zetsubou Gakuen - Lunos - 10-08-2018 08:51 PM

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