Breath Of Fire III
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08-29-2018, 12:30 AM
(This post was last modified: 08-29-2018 12:35 AM by LunaMoo.)
Post: #83
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RE: Breath Of Fire III
It's texture scaling, texture filtering is a separate thing and the two should not be confused. Realtime texture scaling requires additional filters which come with the emu, copying just exe to existing PPSSPP folder will not be enough.
Anyway it's probably one of the following things: - vulkan backend (try different backend), - your gpu driver (try different driver or disable all gpu driver hacks/overrides), - x1 render resolution(scaling requires ~ and is limited by ~ increased rendering resolution, hence it will never work with upscaling post process shaders which force 1x res, it will also not work if 1x res is manually selected and no other override is in place like SSAA shader), - lack of enough vram(dropping multiplier can help in this case, as far as I remember BoF required quite a lot of vram compared to simpler games - ie. 3D ones and it might differ widely depending on the scene, x5 scaling would equal to 25 times higher Vram usage which easily could go really bad really fast, even on modern GPUs that tends to have > 4gb of vram ~ I know an animation in some other 2D game ~Sakura Taisen 1 & 2~ which requires 6gb and that's without scaling;p), depending on the brand of the gpu, not enough vram might: a) stop scaling and crash or show some other problems ~ nvidia, intel, b) eat up as much system RAM as necessary, slowing down in the process ~ amd. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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