[v0.6-945] Peter Jackson's King Kong
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06-04-2018, 03:56 PM
Post: #5
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RE: [v0.6-945] Peter Jackson's King Kong
(06-03-2018 01:43 PM)LunaMoo Wrote: This game uses darkness to hide (very)low quality content as well as to jump-scare you with enemies showing out of nowhere;p I wouldn't recommend making it too bright, unless you really can't see in which case you can just use my customizable shader and set the gamma or/and shadeboost's/brightness slightly above 1.0. Yeah they really messed up with this no version is ideal https://www.youtube.com/watch?v=AMb0HIb1myg Ideally i'd like to know how to control the each individual rgb level, saturation, contrast, gamma, brightness, hue, digital vibrance with a shader that has no over filtration effects than maybe a little bit of bloom so I don't have mess with my gpu settings. |
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Messages In This Thread |
[v0.6-945] Peter Jackson's King Kong - Carter07 - 03-04-2013, 04:41 PM
RE: [v0.6-945] Peter Jackson's King Kong - slawomir - 03-06-2013, 07:43 AM
RE: [v0.6-945] Peter Jackson's King Kong - ppssp213 - 06-02-2018, 09:24 PM
RE: [v0.6-945] Peter Jackson's King Kong - LunaMoo - 06-03-2018, 01:43 PM
RE: [v0.6-945] Peter Jackson's King Kong - ppssp213 - 06-04-2018 03:56 PM
RE: [v0.6-945] Peter Jackson's King Kong - LunaMoo - 06-04-2018, 09:04 PM
RE: [v0.6-945] Peter Jackson's King Kong - ppssp213 - 06-05-2018, 01:49 AM
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