[v0.6-945] Peter Jackson's King Kong
|
06-03-2018, 01:43 PM
Post: #4
|
|||
|
|||
RE: [v0.6-945] Peter Jackson's King Kong
This game uses darkness to hide (very)low quality content as well as to jump-scare you with enemies showing out of nowhere;p I wouldn't recommend making it too bright, unless you really can't see in which case you can just use my customizable shader and set the gamma or/and shadeboost's/brightness slightly above 1.0.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
|||
« Next Oldest | Next Newest »
|
Messages In This Thread |
[v0.6-945] Peter Jackson's King Kong - Carter07 - 03-04-2013, 04:41 PM
RE: [v0.6-945] Peter Jackson's King Kong - slawomir - 03-06-2013, 07:43 AM
RE: [v0.6-945] Peter Jackson's King Kong - ppssp213 - 06-02-2018, 09:24 PM
RE: [v0.6-945] Peter Jackson's King Kong - LunaMoo - 06-03-2018 01:43 PM
RE: [v0.6-945] Peter Jackson's King Kong - ppssp213 - 06-04-2018, 03:56 PM
RE: [v0.6-945] Peter Jackson's King Kong - LunaMoo - 06-04-2018, 09:04 PM
RE: [v0.6-945] Peter Jackson's King Kong - ppssp213 - 06-05-2018, 01:49 AM
|