Largest CWCheat Database
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05-15-2018, 09:25 PM
Post: #55
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RE: Largest CWCheat Database
_S gameID is used for selecting which cheats are shown on psp plugins lists, in PPSSPP it's only used for importing cheats from db file into ini files, it has nothing to do with their activation if the user copies them to ini file manually. _S is only gameID, it does not include exact version within same region, ie when the game was updated, so even on plugins it would show and allow of activation of wrong codes. Take another note - emulation is imperfect, memory allocation is not always same as on PSP, it actually commonly breaks basic cheats, they're simply not compatible between psp-ppsspp or even different ppsspp versions due to difference in address.
Performance wise probably the biggest impact is invalidating JIT which happens in both write and read + branch so it doesn't matter, it's not like you have to care about 1 line cheat performance even on PSP when it shares cpu with game, but it does matter for safety. Scratchpad is somewhat faster memory on psp, nothing particulary useful for cheats or at least I personally never cared. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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