Largest CWCheat Database
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05-15-2018, 05:48 PM
(This post was last modified: 05-15-2018 05:53 PM by gir489.)
Post: #54
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RE: Largest CWCheat Database
I noticed there's a section in the memory editor called scratch pad, is that a real section of the PSP's memory that's just kept available for no reason?
I figured you were using it for efficiency reasons. _S should enforce the codes aren't run against games they're not supposed to, but it never hurts to enforce this. The rule of thumb is that if the operation per second takes less time than the conditional operation, then it's worth it. If you're writing just one thing, then you should do a blind write, because it doesn't pay to run the conditional check, branch instruction and then actual code. But on an emulator, this doesn't matter, because you're not eating up actual system resources. The emulator is running this as a separate thread. It also doesn't make sense to just constantly write to the same memory you've already written. The codes I wrote originally were for the first version of CWCheat, before they added all these conditions, or if they were in there, they weren't in the read me, because I remember pointers weren't implemented when I first used CWCheat. |
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