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Crash When Using Cheat Engine
05-04-2018, 03:25 AM (This post was last modified: 05-04-2018 03:29 AM by xnamkcor.)
Post: #10
RE: Crash When Using Cheat Engine
(05-04-2018 02:09 AM)LunaMoo Wrote:  If the script that should be used first doesn't work, you're probably using 32 bit version of CE(why lol) or renamed the exe, could also have some problem if multiply CE windows are opened as it by default is simply set to open CE instance without any complex checking, by simply using openProcess([[cheatengine-x86_64.exe]]). In case of using different exe, this line on the top of the script has to be edited;p.

If using after attaching to ppsspp, it would then change attached app to itself anyway, and attach to ppsspp would have to be done second time. I see no reason why a lua script would require being attached to a program to attach to another program, it has no sense and is not required on my copy of CE.

I'm on a 32-bit machine.

PS: I can't seem to find the memory viewer in the Android version.
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Crash When Using Cheat Engine - xnamkcor - 04-08-2018, 10:11 PM
RE: Crash When Using Cheat Engine - xnamkcor - 05-04-2018 03:25 AM

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