Custom PPSSPP shaders
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03-23-2018, 03:08 PM
Post: #335
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RE: Custom PPSSPP shaders
(03-23-2018 09:49 AM)jdgleaver Wrote: (...) Don't worry and don't treat me like an rotten egg. I'm not oversensitive nor delicate.;p Frankly the only time I felt disrespected here was when some dude took my work, edited default values changing options half of which were counter productive or even intentionally disabling each other which he didn't even understand and posted a link to his site filled with advertisement which had a link behind even more advertisement to grab his edited shader;p. Aka I'm not a fan of people earning money of other people's work released for free, doesn't matter how they change it and how they choose to charge for it, parteon, invasive ads, or any other bullshit popular among some greedy people who make excuses on having to pay for hosting costs etc is really the only thing I can't stand and unfortunately it became a thing in "emulation" due to rise in popularity . (03-23-2018 09:49 AM)jdgleaver Wrote: (...)If you have problem with it, best if you open an issue on PPSSPP issue tracker might be some linux specific problem possibly some race issue as I recall linux behaving differently from windows during resizing which was never properly fixed yet. The flag was always reliable on windows, through from some time I mostly used d3d11 backend which ofc is not an option for linux users.;c http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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