Custom PPSSPP shaders
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03-22-2018, 09:59 AM
(This post was last modified: 03-29-2018 08:10 AM by jdgleaver.)
Post: #332
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RE: Custom PPSSPP shaders
I've updated my shader collection with a few more ports and such - this is probably the last of them now, so I'll stop spamming this thread...
You can get a copy of the final bundle here: ppsspp_shader_bundle.zip (Size: 42.23 KB / Downloads: 4894) It contains my existing 'PSP Color' and 'zfast LCD' variants, plus the following new additions: === Bead === This is a port of the 'bead' shader from RetroArch, which turns each pixel into a round bead. The native PSP resolution is actually too high for this to work entirely as it should (unless you have a 4k+ display), but it still produces quite a nice clean, crisp result: [Bead] / [Bead + PSP Color] Notes: - REQUIRES a rendering resolution of 1xPSP - REQUIRES a display resolution of at least 1080p - Runs at full speed on mid-range Android devices === Dot === This is a port of the 'dot' shader from RetroArch, which produces an LCD effect with a sort of cosy glow to it: [Dot] / [Dot + PSP Color] Notes: - REQUIRES a rendering resolution of 1xPSP - REQUIRES a display resolution of at least 1080p - This is quite a 'heavy' shader, intended for Desktop use. I've included a 'mobile' version (for Android, as I have with all the shaders), but you'll struggle to run it at full speed unless you have a beastly device. === LCD3x === This is a port of the LCD3x shader from RetroArch. NB: There is already a version of this in LunaMoo's superb shader collection, but it has a hard-coded 'scanline size' parameter which doesn't match the pitch of the PSP screen. This shader just fixes that one issue, and adds a 'PSP Color' variant. [LCD3x] / [LCD3x + PSP Color] Notes: - REQUIRES a rendering resolution of 1xPSP - Runs at full speed on mid-range Android devices - Does *not* require a 1080p display! This shader produces decent results (i.e. no unbearable aliasing effects) at 1360x768, so it's quite good for potato laptops: === LCD1x Sharp === Personally, I don't like blurry shaders, and the the colour separation of LCD3x gives me a massive headache... so I made a 'tweaked' version that is 'sharp' and which omits the 3-band LCD colour effect: [LCD1x Sharp] / [LCD1x Sharp + PSP Color] Notes: - REQUIRES a rendering resolution of 1xPSP - Runs at full speed on mid-range Android devices - As with the LCD3x shader, produces decent results at 1360x768: |
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