filter/shader problem
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03-10-2018, 05:31 PM
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RE: filter/shader problem
(03-10-2018 04:50 PM)ZeroX4 Wrote: (...)im pretty sure they should not work like that(...)That's because you don't understand what such filters do;p, they sample few neighboring pixels and generate a pattern based on that, that's why if applied to full screen and not just textures: - it only will look good in fully 2D games, which uses full psp resolution, - will look bad in 3D graphics, zoomed in/out 2D graphics, and also why edges of non-animated moving objects will due to different edge pattern affected by background feel weird. In short, how it looks, is exactly how it should and how it will look;p. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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Messages In This Thread |
filter/shader problem - ZeroX4 - 03-10-2018, 04:50 PM
RE: filter/shader problem - LunaMoo - 03-10-2018 05:31 PM
RE: filter/shader problem - ZeroX4 - 03-10-2018, 05:44 PM
RE: filter/shader problem - LunaMoo - 03-10-2018, 06:59 PM
RE: filter/shader problem - ZeroX4 - 03-11-2018, 07:52 AM
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