filter/shader problem
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03-10-2018, 04:50 PM
(This post was last modified: 03-10-2018 04:53 PM by ZeroX4.)
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filter/shader problem
so in short of it
when i use Anti Aliasing shader every 3D object is sharp and just perfect https://i.imgur.com/jkzcrEk.jpg but when i switch to 4xHqGLSL it looks like this https://i.imgur.com/LQ945SA.jpg and like this on 5xBr https://i.imgur.com/TTA2Shz.jpg its like hq and xbr filter/shader or whatever is it proper name is trying to round all 3D objects instead of sharpening them and that is not problem with ppsspp cause i see same exact thing in other emulators does any of you have seen this before? or is it normal? or wtf? can anyone here post screens from any 3D game with using above shader/filter cause im pretty sure they should not work like that if any of you have idea why it look like this for me im happy to hear it my GFX card is nvida geforce gtx 960 if thats any difference Try AntiMicro graphical program used to map keyboard keys and mouse controls to a gamepad/controller. http://forums.ppsspp.org/showthread.php?tid=12513 or http://www.x360ce.com |
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Messages In This Thread |
filter/shader problem - ZeroX4 - 03-10-2018 04:50 PM
RE: filter/shader problem - LunaMoo - 03-10-2018, 05:31 PM
RE: filter/shader problem - ZeroX4 - 03-10-2018, 05:44 PM
RE: filter/shader problem - LunaMoo - 03-10-2018, 06:59 PM
RE: filter/shader problem - ZeroX4 - 03-11-2018, 07:52 AM
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