New OpenGL threading code - call for testing
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03-06-2018, 09:17 AM
(This post was last modified: 03-07-2018 01:42 AM by opera2235.)
Post: #19
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RE: New OpenGL threading code - call for testing
tried using the latest build v1.5.4-652-g90dbd9a72 WOW just wow huge improvements on emu speed like corpse party (old build 20 - 25 fps and music becomes choppy full lagy) but now stays on 30 fps gameplay buffered rendering astro 2 quadcore spreadtrum sc7731c marshmallow tnx dev
edit : on corpse party if if is in non buffered the music becomes chppy on old build(1.5.4 currrent official build) but in this new build even on non buffered or buffered it stays on 30 fps tnx dev |
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