New OpenGL threading code - call for testing
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02-13-2018, 07:06 PM
(This post was last modified: 02-13-2018 07:09 PM by Dukatti.)
Post: #14
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RE: New OpenGL threading code - call for testing
Henrik,
545 build working great on P5200 (: [x86, PowerVR, Android 6] Under some heavy conditions: - 387 build 39-40 fps - 545 build mostly 46-48 fps [42-51 are peeks] on 0.9.8 with additional hacks and multithread speed was the same, but caching new things on the screen in 545 build is faster And overall it looks better cause of countless fixes applied to make effects, scene objects, etc visible. I want to say that it's greatest build I ever launched on my pad x) [but it might be hard to notice for those not familiar with detailed objects of a game, or older results] On win7: - 562 noticeably caching new things faster then 387 - 562 switching shaders perfectly And only for debug: - in 545 switching shaders didn't work - in 555, 557, 560, 562 on tab3 awaiting black screen right after launching ppsspp - under heavy 10xPSP with custom shader on Win7 562 build - 20..22fps, 387 build - 22..24fps |
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