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Forced 60Hz sync and bilinear build
02-11-2018, 01:52 PM
Post: #3
RE: Forced 60Hz sync and bilinear build
That's just a hack for nvidia driver bugs or whatever. The issue doesn't seem to affect other vendors and might not affect all nvidia users either as can be seen in it's issue on github, that code is definitely not a fix and will desync/break timing in games, not to mention it will break some game's gameplay due to that additional filtering hack;p.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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RE: Forced 60Hz sync and bilinear build - LunaMoo - 02-11-2018 01:52 PM

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