Forced 60Hz sync and bilinear build
|
02-11-2018, 01:52 PM
Post: #3
|
|||
|
|||
RE: Forced 60Hz sync and bilinear build
That's just a hack for nvidia driver bugs or whatever. The issue doesn't seem to affect other vendors and might not affect all nvidia users either as can be seen in it's issue on github, that code is definitely not a fix and will desync/break timing in games, not to mention it will break some game's gameplay due to that additional filtering hack;p.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
|||
« Next Oldest | Next Newest »
|
Messages In This Thread |
Forced 60Hz sync and bilinear build - Marcelo_20XX - 01-14-2018, 02:33 PM
RE: Forced 60Hz sync and bilinear build - Dukatti - 02-10-2018, 05:26 PM
RE: Forced 60Hz sync and bilinear build - LunaMoo - 02-11-2018 01:52 PM
RE: Forced 60Hz sync and bilinear build - Marcelo_20XX - 02-17-2018, 09:15 PM
RE: Forced 60Hz sync and bilinear build - LunaMoo - 02-18-2018, 02:44 PM
RE: Forced 60Hz sync and bilinear build - Asferot - 02-18-2018, 08:03 AM
RE: Forced 60Hz sync and bilinear build - Marcelo_20XX - 02-18-2018, 04:26 PM
RE: Forced 60Hz sync and bilinear build - Asferot - 02-18-2018, 06:07 PM
RE: Forced 60Hz sync and bilinear build - Dukatti - 02-18-2018, 09:20 PM
RE: Forced 60Hz sync and bilinear build - Marcelo_20XX - 02-19-2018, 03:37 AM
RE: Forced 60Hz sync and bilinear build - Asferot - 02-19-2018, 04:17 AM
RE: Forced 60Hz sync and bilinear build - Marcelo_20XX - 02-19-2018, 05:00 AM
RE: Forced 60Hz sync and bilinear build - Asferot - 02-19-2018, 07:13 AM
|