Forced 60Hz sync and bilinear build
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02-10-2018, 05:26 PM
Post: #2
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RE: Forced 60Hz sync and bilinear build
Thanks! (:
It's amazing and solving for me smoothness of Vulkan rendering on Win7 [And probably DX, OGL rendering on Win10] There was always another hard and annoying way from a user - to use a framelimiter and "~" key in emulator or unlimited alternative speed, so that not emulator but driver controlled fps. Also, different monitors with different refresh rate will require different settings And different hardware, different drivers, different driver settings, OS, OGL\DX\Vulkan rendering will affect with their way. But what is keeping for me strange is that how even with old 59.94, without framerate limiter, Vulkan rendering on Windows 10 was smooth? |
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Messages In This Thread |
Forced 60Hz sync and bilinear build - Marcelo_20XX - 01-14-2018, 02:33 PM
RE: Forced 60Hz sync and bilinear build - Dukatti - 02-10-2018 05:26 PM
RE: Forced 60Hz sync and bilinear build - LunaMoo - 02-11-2018, 01:52 PM
RE: Forced 60Hz sync and bilinear build - Marcelo_20XX - 02-17-2018, 09:15 PM
RE: Forced 60Hz sync and bilinear build - LunaMoo - 02-18-2018, 02:44 PM
RE: Forced 60Hz sync and bilinear build - Asferot - 02-18-2018, 08:03 AM
RE: Forced 60Hz sync and bilinear build - Marcelo_20XX - 02-18-2018, 04:26 PM
RE: Forced 60Hz sync and bilinear build - Asferot - 02-18-2018, 06:07 PM
RE: Forced 60Hz sync and bilinear build - Dukatti - 02-18-2018, 09:20 PM
RE: Forced 60Hz sync and bilinear build - Marcelo_20XX - 02-19-2018, 03:37 AM
RE: Forced 60Hz sync and bilinear build - Asferot - 02-19-2018, 04:17 AM
RE: Forced 60Hz sync and bilinear build - Marcelo_20XX - 02-19-2018, 05:00 AM
RE: Forced 60Hz sync and bilinear build - Asferot - 02-19-2018, 07:13 AM
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