New OpenGL threading code - call for testing
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02-10-2018, 01:17 PM
(This post was last modified: 02-11-2018 09:36 AM by Dukatti.)
Post: #8
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RE: New OpenGL threading code - call for testing
P5200, PowerVR, x86, Android 6, OpenGLES, 526 build:
- crash right after any game loading Win7, Nvidia: - unable to change shaders - even after random successful change they can appear in small box in the left upper corner 387 build: - everything, shaders, win7, P5200 working great. [Edit:] - it's an old issue - on 387 I'm too can't switch shaders in OGL [Win & Android] - switching shaders working with D11 and VK - switching shaders in OGL worked in v.1.2.2-786-gfa3f219 |
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