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New OpenGL threading code - call for testing
02-09-2018, 10:17 AM (This post was last modified: 02-09-2018 10:55 AM by Henrik.)
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RE: New OpenGL threading code - call for testing
Black screen on some devices is bad news, but it could be an unrelated compatibility issue that came up recently when we switched to "libc++" on Android. That one will be investigated.

The EDF slowdown is mysterious and unexpected, I'll have to look into that. At least for me, other games haven't slowed down in Vulkan at all.

MorrisonGamer, D3D11 will do similar multithreading in the driver already, might still win some but if GL or Vulkan is faster, just use those. This threading stuff is a lot of work to get right, I won't have time anytime soon to do it for two more APIs.
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RE: New OpenGL threading code - call for testing - Henrik - 02-09-2018 10:17 AM

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