vulkan vs DirectX
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01-30-2018, 10:47 AM
Post: #3
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RE: vulkan vs DirectX
Most code is shared between different backends, so differences will not be huge, but it's always good to have an option, in case there are games which might look better in different backends or simply suffering from driver issues that will not be present in other backends.
Vulkan will be fastest on devices limited by cpu or slow drivers, but will not be the lightest nor most stable since d3d11 beats it for that at least currently. In the future it will be the first or even only backend to get new cool things, however currently they all are close to what they can do so hype around it is generated by mobiles that otherwise only had a choice of gles and they had a really awful(both slow and buggy) drivers for it;p. Personally my choice on desktop is still between OGL and D3d11, I really like Vulkan, but if I would only care to play games without issues that's just how it is and soon until Vulkan matures I will likely limit my choice to d3d11 since OGL will undergo heavy changes very likely introducing new problems. I don't agree much on comparing OGL->Vulkan with D3d11->D3d12 since we don't care about d3d12 at all and almost no commercial games don't either just like they didn't about OGL. On desktops d3d11 drivers will be due to native pc games using it be very mature, usually problem-free and very optimized often winning despite low level api's like vulkan promising more for the future. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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Messages In This Thread |
vulkan vs DirectX - scoutinel - 01-30-2018, 04:35 AM
RE: vulkan vs DirectX - fivefeet8 - 01-30-2018, 06:27 AM
RE: vulkan vs DirectX - LunaMoo - 01-30-2018 10:47 AM
RE: vulkan vs DirectX - PocketQ3 - 01-31-2018, 11:39 AM
RE: vulkan vs DirectX - TkSilver - 01-31-2018, 07:35 PM
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