Guide:- Compiling PPSSPP on Windows for Dummies (updated for MSVC 2013)
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01-26-2018, 08:25 PM
Post: #99
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RE: Guide:- Compiling PPSSPP on Windows for Dummies (updated for MSVC 2013)
As I said, both are supported and there's almost no difference between VS 2015 and 2017, althrough some update of the latter broke 32 builds due to some optimization, I think it was quickly fixed through(on VS side, that was never a ppsspp problem;p), I'm too lazy to make 32 bit build just to check, you should be building for 64 bit anyway unless planning to use some very old pc with windows XP or something;p.
If you don't understand how to update submodules - which is most likely your problem for windows at least(possibly android as well where it also needs submodules and will not build without althrough will have different issues since it doesn't use d3d;p) - I would recommend installing TortoiseGIT. It's basically taking the power of git commands and placing it under right click context menu, just as powerful, but doesn't require typing lenghty commands, while showing them, so kind of teaching you correct commands anyway. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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