01-09-2018, 09:19 PM
Textures.ini file is divided like this:
When you try to activate features from wrong section(like above activating hashranges from hashes section), they will not work.
Code:
[options]
<-- here goes all the options, some are required for the file to work.
[hashes]
<-- here go entries built from address, clut hash and texture hash assigned to image files.
[hashranges]
<-- here goes the feature [Unknown] was mentioning, it's really great, but also has great downside of depending on address being constant, which usually isn't the case for most textures.When you try to activate features from wrong section(like above activating hashranges from hashes section), they will not work.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.

