Digimon World Re-Digitize Texture Extraction
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12-26-2017, 05:14 PM
Post: #3
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RE: Digimon World Re-Digitize Texture Extraction
(12-26-2017 08:24 AM)LunaMoo Wrote: It's not blank, just transparent. Alpha is set to 0 for all pixels in those images. Just replace all alpha == 0 to 255, then change it back after finishing your edits. Thanks! I thought they were blank because I tried changing opacity in GIMP with Tools>GEGL Operation>Opacity, but it did nothing :/ For anyone interested, I placed the textures in question in a separate folder and runned the following line in cmd to fix them: FOR %A IN (*.png) DO magick convert "%A" -alpha on -channel a -evaluate set 100% "%A" PS: Strangely, they actually work just fine without changing the alpha back to 0 Persona 3 Portable HD Texture Pack: http://forums.ppsspp.org/showthread.php?tid=23509 |
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Digimon World Re-Digitize Texture Extraction - hououin_kyouma - 12-25-2017, 01:49 PM
RE: Digimon World Re-Digitize Texture Extraction - LunaMoo - 12-26-2017, 08:24 AM
RE: Digimon World Re-Digitize Texture Extraction - hououin_kyouma - 12-26-2017 05:14 PM
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