God of War Chains of Olympus cinematics flickering with non-buffered rendering
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12-24-2017, 06:51 PM
(This post was last modified: 12-24-2017 06:52 PM by GuilhermeGS2.)
Post: #3
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RE: God of War Chains of Olympus cinematics flickering with non-buffered rendering
Merged.
Maybe that is because you upscaled a PSP game that natively runs 480x272 to Full HD resolution? Non-buffer rendering skips some graphic effects like blur motion, bloom, and others, this is why you don't see this "issue". Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636) PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro |
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Messages In This Thread |
God of War Chains of Olympus cinematics flickering with non-buffered rendering - dejavu - 12-24-2017, 07:13 AM
RE: God of War Chains of Olympus cinematics flickering with non-buffered rendering - GuilhermeGS2 - 12-24-2017 06:51 PM
RE: God of War Chains of Olympus cinematics flickering with non-buffered rendering - dejavu - 12-25-2017, 05:34 AM
RE: God of War Chains of Olympus cinematics flickering with non-buffered rendering - LunaMoo - 12-25-2017, 07:39 AM
Weird character borders with deferred rendering in God of War: Chains of Olympus - dejavu - 12-24-2017, 11:51 AM
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