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Why was Multi-threading removed?
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12-15-2017, 11:16 PM
(This post was last modified: 12-15-2017 11:17 PM by goldenboy999.)
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RE: Why was Multi-threading removed?
Lol. Sorry for the lazy quoting
; I also really appreciate the detailed responses. I am well aware of the downsides of having multithreading on and it hasn't really affected me much, personally. Of course I don't use it for every game; I only have it on select games like Tekken 6, and it would crash maybe 1 out of the 100 times I'm playing it. It's very rare for me and am comfortable trading a little bit of inconvenience for having it run on 100% speed. Hopefully, all goes well and the safer multithreading backporting for opengl will happen sooner than expected. Cheers
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; I also really appreciate the detailed responses. I am well aware of the downsides of having multithreading on and it hasn't really affected me much, personally. Of course I don't use it for every game; I only have it on select games like Tekken 6, and it would crash maybe 1 out of the 100 times I'm playing it. It's very rare for me and am comfortable trading a little bit of inconvenience for having it run on 100% speed. Hopefully, all goes well and the safer multithreading backporting for opengl will happen sooner than expected. Cheers

