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AutoRotation setting gone (android)
12-14-2017, 05:07 PM (This post was last modified: 12-14-2017 05:34 PM by qwer4321.)
Post: #6
RE: AutoRotation setting gone (android)
Bring back autorotate setting please - in resources just change string "Auto" to "Auto (buggy)" (thou I don't have any bugs with it). So anybody will aware what in can create bugs.

(12-12-2017 07:47 PM)LunaMoo Wrote:  Bugs are best reported here...
Sorry I don't know how to use this service.
Copy this to right place please.

SilentHill Shattered Memories. Game finished under ver 1.4.2
1. FlashLight lights through objects - broken in revisions starting betwin 1.4.2-1 - 1.4.2-803.
2. PPSSPP Android 1.4.2 - ingame save's doesn't work (any autosave activity - get broken save file). PC version 1.4.2 work correctly.
3. Mirrow's show rainbow texture above mirror surface. In rare cases correct mirrow picture is seen under rainbow texture.
4. Game is very CPU intensive (also use lot of GPU-MEM bandwidth).
5. FlashLight does not make shadows - because of that riddle in the art room can't be solved without internet hints.
6. Disable stencil test - show ghost correctly, but show's black-string texture in many places.
Enable stencil test - no black-string textures, but all ghost are showed as gray-noisy squares.

Else:
7. PPSSPP doesn't set the internal PSP clock right. Only minutes is correct. Hours is set to "UTC-0" ignoring system settings ("UTC +3:00" for example).
8. v1.5.4-93 - postprocessing shaders doesn't do anything
9. LatestRevisions. Win7, GeForce GT440. Only OpenGL backend is working. DX9, DX11, Vulkan - none of them working. Does ppsspp search *.dll (D3DCompiler_43.dll; d3dx9_43.dll... etc) in current path, or at least in %path% ???

(12-12-2017 07:47 PM)LunaMoo Wrote:  PPSSPP doesn't scale things that constantly change...

I think this is the matter.


(12-12-2017 07:47 PM)LunaMoo Wrote:  ... finished render and no additional resizing or blurring is added later, it might not differ much if at all from simply using full screen scaling through post process shader like 5xBR.:]

Yes I think I will use this then. But I'm not sure what smartphone GPU will be fast enough.

(12-12-2017 07:47 PM)LunaMoo Wrote:  Running emulator inside an emulator is generally not recommended and a lot of problems should be expected
Does any other emulator of j2me on an Android exist? (android6+, not 2.1).

(12-12-2017 07:47 PM)LunaMoo Wrote:  , most emulator homebrew will for example not display menus unless you use software rendering(which is very slow and hidden on androidTongue), there's really no workaround for that.:]
Why it's hidden? Menu doesn't that slow.
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RE: AutoRotation setting gone (android) - qwer4321 - 12-14-2017 05:07 PM

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