Monster Hunter Portable 3rd HD - HD Textures
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12-12-2017, 09:22 PM
(This post was last modified: 12-12-2017 09:23 PM by LunaMoo.)
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RE: Monster Hunter Portable 3rd HD - HD Textures
Blah, yeah it just add every glyph in order of appearance to same texture and that order depends on your actions in game, what menus you enter first or even characters names:C.
The only workaround I imagine for something like that would involve modding the game itself. Either changing how it builds that font texture directly or just add a string with all characters to be printed early on game boot ![]() TTF2PGF should come with readme that explains it's arguments syntax and since it's just a converter, you would still need to create ttf fonts via some other software, but that's more known format I guess. Also this converter has a bug I believe with generating smaller fonts as someone investigated here, never really used it myself. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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