12-12-2017, 09:13 PM
That's something Henrik might be best person to answer
, even if that's not a work for post process shaders, he's currently experimenting with Vulkan on something that will likely give us a per-texture shaders and that's a completely different level of power which likely could use some additional info provided by texture replacement
.
, even if that's not a work for post process shaders, he's currently experimenting with Vulkan on something that will likely give us a per-texture shaders and that's a completely different level of power which likely could use some additional info provided by texture replacement
.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.

