ModNation Racers
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12-10-2017, 01:38 AM
Post: #33
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RE: ModNation Racers
There's something messed up here probably caused by the io async not being able to change priority.
Easy workaround is to disable the encryption, to do so - create game config to keep it separate from other games(which can be done on pause/game screens), then find it in your "memstick\PSP\SYSTEM", edit the game ini file and find a line: Code: EncryptSave = True Code: EncryptSave = False From now on game should "properly" load it's profiles, you will not even have to load as when game is restarted it auto loads it:]. Disabling encryption will cause the savedata to not work on PSP without re-encrypting, so keep that in mind. Also I believe encryption/decryption actually does work fine here and the whole workaround is just by luck avoiding some race issue(meaning something happens faster than something else messing things up;p). Unfortunately PPSSPP like most complex emulators does suffer from many timing issues and depends on games being coded properly, which some like this one aren't;c. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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