Custom PPSSPP shaders
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11-26-2017, 06:39 PM
(This post was last modified: 11-26-2017 08:22 PM by guest.r.)
Post: #325
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RE: Custom PPSSPP shaders
Been watching PPSSPP is also popular on platforms with less gpu computing power and shader support.
Me and Hyllian developed some very fast and interesting shaders, which could be of use in this ecosystem. The 4xGLSoft does a nice smoothing job on 2D and can be used with higher internal resolutions too. Hyllian's DDT is an upscaling shader (native resolution only), quite sharp and arbitrary, better than 2xSaI in here. (there are some strange lines in D3D11, all fine with OGL, might be an old AMD bug...) If someone tests this on a humble system, would make me happy. Edit: Fixed the DDT issue. |
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